I am working on temple run like game using this Kit. https://www.assetstore.unity3d.com/#/content/3292. I want to insert a room with two doors , when my player enters in the room it stops running and user can control with arrow keys , and when it leaves the room by back door it starts running again . what should i do when it collides with the door collides ? I am doing this by replacing the scenes. I am instantiating an empty Game-object prefab randomly in GamePlayScene when player is colliding with that i am loading HouseScene and when it is colliding with back door (in HouseScene) i am loading GamePlayScene. but the game is starting from the beginning. how can I resume the game From where I left And keep the track of Distance covered and coins collected? And also for HouseScene . Remember the points i achieved in it. Thanks.
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