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What's the fastest way to store prefabs in an endless racing game?

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I'm currently making an endless racing game, in which I use prefabs to generate new roads when the player car moves forward. I currently store the generatable prefabs in the prefabs themselves, and I don't think it's an efficient way to do it, and I've got a few ideas, how to change it: - Make a Game Object, which stores them - Access them from their folder, if there is a way to do it The game also got different types of roads (like highway, city, B road), so I also got to check for it. And if you've got better ideas, please share it! Thank you! :)

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