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Best way to go about randomly creating levels?

Hey everyone! I'm making a game and would like to include an endless mode. How it would work is like this: 1 "level" is made up of 10 or so "rooms" (rooms are just prefabs that get created that have walls, enemies, objects, etc. that I make in advance). I have a couple of ideas: 1. When the player loads into the level it randomly chooses the 10 rooms and creates them. 2. When they proceed through a door (which only opens when all enemies are defeated), it chooses a random room and creates it. Which one of these options do you think would be a better idea or can you guys think of some?

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